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返回目录:设置问题
package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Stage;
import flash.display.StageDisplayState;
public class Fulltxttest extends MovieClip{
public function Fulltxttest()
{
this.bnt1.addEventListener( MouseEvent.CLICK, btnClick);
}
protected function btnClick( evt:MouseEvent):void
{
switch(stage.displayState)
{
case "normal":
stage.displayState = "fullScreen";
break;
case "fullScreen":
stage.displayState = "normal";
break;
default:
stage.displayState = "normal";
break;
}
}
}
}
可以参考下面的教程:
FLASH切换全屏及关闭播放器(AS3)
如果有相关的FLASH或者Animate操作及代码方面的问题可以私信,尽心解答!
import flash.events.MouseEvent;
//它是由fscommand()函数实现的来,当传递true时,全屏,false时,恢源复默认大小。全屏是由事件来执行的。以下是点击舞台实现全屏,再知点击舞台,恢复默认的脚道本
var boolean:Boolean;
stage.addEventListener(MouseEvent.CLICK,onClick);
function onClick(evt:MouseEvent):void
{
boolean = ! boolean;
fscommand("fullscreen",String(boolean));
trace(boolean);
}
举个例百子:度
button.addEventListener(MouseEvent.CLICK,onFullScreenButtonClick);
function onFullScreenButtonClick(event:MouseEvent)
{
stage.displayState=StageDisplayState.FULL_SCREEN; //这个是关键,知其他的改成你自道己的按钮
//函数内就可以容了
}